![]() ![]() This is a clear plus for realism in the game. There is an interesting feature here - resource prices depend on supply and demand, thereby constantly changing. Those players who can mine them quickly with maximum energy savings will be able to sell the excess amount of resources on the virtual market. ![]() The construction of buildings requires resources. In the review of Rail Nation, it is worth noting the fact that trade occupies one of the main places. The final of the round will be marked by the announcement of the winner - the player who has developed his station better than others will acquire more locomotives, set up more buildings, and so on. Thus, more and more new tasks and goals will appear before us. In turn, the rounds are divided into eras, of which there are 6 pieces in each of them. One round can last from three to four months. The gameplay is tied to rounds stretched out in time. It has an unusual game mechanic that does not quite fit in with the general rules of online real-time strategy games. MechanicsĪs already mentioned, we have an unusual strategy. It is very likely that after playing Rail Nation, you will like trains, locomotives, wagons, rails, sleepers and you will become a fan of them. The gameplay is arranged in such a way that everyone, even those who are not ardent fans of the railway and everything connected with it, will be able to enjoy the game. We are offered to try ourselves in the railway business, which is already unusual for many players.
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